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Trading Card Game Other Pages: Building a deck |
I've been looking around and no one is bothering about the poor old TCG... They take care of Amphy at the lighthouse but not of the TCG... So I'm going to do a deck building section for anyone who has remained loyal...

POKEMON

The first step is to choose a type(s). Some people go for 'the most popular type' but when you play the TCG you are ment to have a good time so why not go with your favourites? Of coarse, they may be weak, but that doesn't matter does it? Well I'm telling you it does! You gotta choose good combinations of Pokemon with different weaknesses... Take Fire and electric for an examples. Nealy ALL Fire Pokemon are weak to water and nealy ALL Electric Pokemon are weak to ground attacks, so if you were going for a one type deck you would be stuck if you came up against the respective type(s). For fighting, grass, psychic and water the matter is different. They have dual weaknesses (well some psychic Pokemon don't have a weakness) whereas Fire and Electric only have single. Of coarse, if you were going for a two type deck, the matter could be changed (slightly) as you could use those types effectively. So, it was all quite simple untill those guys at Nintendo / Wizards came along and introduced two new types: Dark and Steel. Dark Pokemon have no weakness and are resistant to the Psychic type. The steel type can be weak to types (fire etc.) and is resistant to grass... The two types also have new energy which I will go into later on...

ENERGY

It's simple! You have to have the same amount of energy as you have to Pokemon types; but what about special energies? You can only use four of each of these, so use them with care... The double colorless energy, the full heal energy, and the potion energy are for colorless Pokemon so if you have loads of them you can put loads in! Rainbow energy is not a favourite of mine. It gives your Pokemon 10HP damage against it for the expense of you using it for any type. It could be useful but I like to save the HP... Then on to the dreaded dark and steel energy. These energies hold special powers that can be very good or very bad. If you have a lot of dark / steel Pokemon your HAVE to use this energy; though beware, if you are using a Pokemon such as an Umbreon that has evolved from an Eevee, one devolution spray from your opponent and you could lose some HP!

TRAINERS

There are many trainers out there, some are used more often then others, but they are nealy always vital to you winning. Each has it's own special power that can be used only once, except for Stadium cards. Stadium cards are put by the feild of battle and apply to both trainers. Although you don't use that many trainers, you have to make them fit in to your deck, so you don't use Bills in a stall deck!

HOW MANY OF EACH

It's up to you! Well, not completely. You basecally have about 10-15 trainers, 22-26 Pokemon, and 24-28 Energy. I am very loyal and I always use 24 Pokemon, 26 Energy and 10 trainers, and I find this quite useful, but you don't have to use these amounts.

I hope this has helped you make a good deck!

By TsB

Page written by Psythor.

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COMMENTS
on Tue 12 Jun 2007 15:43:47 UTC.
it is cool infernape p.s i learnt a lot,now i can builda deck
AzelfWish on Sun 05 Aug 2007 18:25:12 UTC.
Cool!
jack f on Mon 20 Aug 2007 10:56:49 UTC.
thanks for the information
torterra_king on Wed 22 Aug 2007 05:33:52 UTC.
I always go with 21pokemon 22energy and 17trainers
on Tue 18 Sep 2007 15:35:33 UTC.
you always nedd trainers 4 a winning deck.
Rin Anarchy on Wed 31 Oct 2007 11:10:40 UTC.
i am soooooooo making 1 n it will suck but i will love it!
sigh vergout on Mon 10 Dec 2007 13:04:19 UTC.
i find it intruiging how will u play a deck with only one pokemon....
Dialga47 on Fri 24 Jul 2015 15:04:31 UTC.
Cool thanks for the tip
kittyinmittenz on Tue 18 Apr 2017 17:31:17 UTC.
thx for da tipz