This is a list of abilities by generation in which they first appeared. For further information, check out the individual ability pages.
- Ability first appearing in generation 3
- Ability first appearing in generation 4
- Ability first appearing in generation 5
- Ability first appearing in generation 6
Abilities first appearing in generation 3
Name | Generation | Pokémon |
---|---|---|
Description | ||
Air Lock | 3 | Negates weather effects. |
Arena Trap | 3 | Prevents fleeing. |
Battle Armor | 3 | Blocks critical hits. |
Blaze | 3 | Ups FIRE moves in a pinch. |
Cacophony | 3 | Avoids sound-based moves |
Chlorophyll | 3 | Raises SPEED in sunshine. |
Clear Body | 3 | Prevents ability reduction. |
Cloud Nine | 3 | Negates weather effects. |
Color Change | 3 | Changes type to foe's move. |
Compound Eyes | 3 | Raises accuracy. |
Cute Charm | 3 | Infatuates on contact. |
Damp | 3 | Prevents self-destruction. |
Drizzle | 3 | Summons rain in battle. |
Drought | 3 | Summons sunlight in battle. |
Early Bird | 3 | Awakens quickly from sleep. |
Effect Spore | 3 | Leaves spores on contact. |
Flame Body | 3 | Burns the foe on contact. |
Flash Fire | 3 | Powers up if hit by fire. |
Forecast | 3 | Changes with the weather. |
Guts | 3 | Ups ATTACK if suffering. |
Huge Power | 3 | Raises ATTACK. |
Hustle | 3 | Trades accuracy for power. |
Hyper Cutter | 3 | Prevents ATTACK reduction. |
Illuminate | 3 | Encounter rate increases. |
Immunity | 3 | Prevents poisoning. |
Inner Focus | 3 | Prevents flinching. |
Insomnia | 3 | Prevents sleep. |
Intimidate | 3 | Lowers the foe's ATTACK. |
Keen Eye | 3 | Prevents loss of accuracy. |
Levitate | 3 | Not hit by GROUND attacks. |
Lightningrod | 3 | Draws electrical moves. |
Limber | 3 | Prevents paralysis. |
Liquid Ooze | 3 | Draining causes injury. |
Magma Armor | 3 | Prevents freezing. |
Magnet Pull | 3 | Traps STEEL-type POKéMON. |
Marvel Scale | 3 | Ups DEFENSE if suffering. |
Minus | 3 | Powers up with PLUS. |
Natural Cure | 3 | Heals upon switching out. |
Oblivious | 3 | Prevents attraction. |
Overgrow | 3 | Ups GRASS moves in a pinch. |
Own Tempo | 3 | Prevents confusion. |
Pickup | 3 | May pick up items. |
Plus | 3 | Powers up with MINUS. |
Poison Point | 3 | Poisons foe on contact. |
Pressure | 3 | Raises foe's PP usage. |
Pure Power | 3 | Raises ATTACK. |
Rain Dish | 3 | Slight HP recovery in rain. |
Rock Head | 3 | Prevents recoil damage. |
Rough Skin | 3 | Hurts to touch. |
Run Away | 3 | Makes escaping easier. |
Sand Stream | 3 | Summons a sandstorm. |
Sand Veil | 3 | Ups evasion in a sandstorm. |
Serene Grace | 3 | Promotes added effects. |
Shadow Tag | 3 | Prevents the foe's escape. |
Shed Skin | 3 | Heals the body by shedding. |
Shell Armor | 3 | Blocks critical hits. |
Shield Dust | 3 | Prevents added effects. |
Soundproof | 3 | Avoids sound-based moves. |
Speed Boost | 3 | The Pokémon's Speed stat is gradually boosted. |
Static | 3 | Paralyzes on contact. |
Stench | 3 | Helps repel wild POKéMON. |
Sticky Hold | 3 | Prevents item theft. |
Sturdy | 3 | Negates 1-hit KO attacks. |
Suction Cups | 3 | Firmly anchors the body. |
Swarm | 3 | Ups BUG moves in a pinch. |
Swift Swim | 3 | Raises SPEED in rain. |
Synchronize | 3 | Passes on status problems. |
Thick Fat | 3 | Heat-and-cold protection. |
Torrent | 3 | Ups WATER moves in a pinch. |
Trace | 3 | Copies special ability. |
Truant | 3 | Moves only every two turns. |
Vital Spirit | 3 | Prevents sleep. |
Volt Absorb | 3 | Turns electricity into HP. |
Water Absorb | 3 | Changes water into HP. |
Water Veil | 3 | Prevents burns. |
White Smoke | 3 | Prevents ability reduction. |
Wonder Guard | 3 | Only Super effective hits. |
Abilities first appearing in generation 4
Name | Generation | Description |
---|---|---|
Pokémon | ||
Adaptability | 4 | Powers up moves of the same type. |
Aftermath | 4 | Damages the foe landing the finishing hit. |
Anger Point | 4 | Raises Attack upon taking a critical hit. |
Anticipation | 4 | Senses the foe's dangerous moves. |
Bad Dreams | 4 | Reduces a sleeping foe's HP |
Download | 4 | Adjusts power according to the foe's ability. |
Dry Skin | 4 | Reduces HP if it is hot. Water restores HP. |
Filter | 4 | Powers down super-effective moves. |
Flower Gift | 4 | Powers up party Pokémon when it is sunny. |
Forewarn | 4 | Determines what moves the foe has. |
Frisk | 4 | The Pokémon can check the foe'd held item. |
Gluttony | 4 | Encourages the early use of a held Berry. |
Heat Proof | 4 | Weakens the power of Fire-type moves. |
Honey Gather | 4 | The Pokémon may gather Honey from somewhere. |
Hydration | 4 | Heals status problems if it is raining. |
Ice Body | 4 | The Pokémon regains HP in a hailstorm. |
Iron Fist | 4 | Boosts the power of punching moves. |
Klutz | 4 | The Pokémon can't use any held items. |
Leaf Guard | 4 | Prevents status problems in sunny weather. |
Magic Guard | 4 | The Pokémon only takes damage from attacks. |
Mold Breaker | 4 | Moves can be used regardless of abilities. |
Motor Drive | 4 | Raises Speed if hit by an Electric-type move. |
Multitype | 4 | Changes type to match the held Plate. |
No Guard | 4 | Ensures the Pokémon and its foe's attacks land. |
Normalize | 4 | All the Pokémon's moves become the Normal type. |
Poison Heal | 4 | Restores HP if the Pokémon is poisoned. |
Quick Feet | 4 | Boosts Speed if there is a status problem. |
Reckless | 4 | Powers up moves that have recoil damage. |
Rivalry | 4 | Raises Attack if the foe is of the same gender. |
Scrappy | 4 | Enables moves to hit Ghost-type foes. |
Simple | 4 | The Pokémon is prone to wild stat changes. |
Skill Link | 4 | Increases the frequency of multi-strike moves. |
Slow Start | 4 | Temporarily halves Attack and Speed. |
Sniper | 4 | Powers up moves if they become critical hits. |
Snow Cloak | 4 | Raises evasion in a hailstorm. |
Snow Warning | 4 | The Pokémon summons a hailstorm in battle. |
Solar Power | 4 | Boosts Sp. Atk, but lowers HP in sunshine. |
Solid Rock | 4 | Powers down super- effective moves. |
Stall | 4 | The Pokémon moves after even slower foes. |
Steadfast | 4 | Raises Speed each time the Pokémon flinches. |
Storm Drain | 4 | The Pokémon draws in all Water-type moves. |
Super Luck | 4 | Heightens the critical-hit ratios of moves. |
Tangled Feet | 4 | Raises evasion if the Pokémon is confused. |
Technician | 4 | Powers up the Pokémon’s weaker moves. |
Tinted Lens | 4 | Powers up “not very effective” moves. |
Unaware | 4 | Ignores any change in ability by the foe. |
Unburden | 4 | Raises Speed if a held item is used. |
Abilities first appearing in generation 5
Name | Generation | Description |
---|---|---|
Pokémon | ||
Analytic | 5 | Attacks are more powerful if user attacks last |
Big Pecks | 5 | Defense cannot be lowered |
Contrary | 5 | Effects of stat changes are reversed |
Cursed Body | 5 | Disables move that hit the user |
Defeatist | 5 | Stats halved when below half HP |
Defiant | 5 | Attack goes higher when any stat is decreased |
Flare Boost | 5 | Special Attack boosted when burned |
Friend Guard | 5 | Lowers damage done to allies |
Harvest | 5 | Can recycle a held berry |
Healer | 5 | Partner can be cured of status conditions |
Heavy Metal | 5 | Weight increased |
Illusion | 5 | Takes the appearance of another Pokémon in the party |
Imposter | 5 | Transform into the Pokemon in front of you |
Infiltrator | 5 | Ignores Light Screen and Reflect |
Iron Barbs | 5 | Recoil on contact moves |
Justified | 5 | Raises attack after being hit by dark-type moves |
Light Metal | 5 | Weight decreased |
Magic Bounce | 5 | May automatically use Magic Coat once per turn |
Moody | 5 | Boosts random stat two stages and lower another by one every turn |
Moxie | 5 | Attack boosted after defeating an opponent |
Multiscale | 5 | Takes less damage if HP is full |
Mummy | 5 | Contact attacks replace the attacker's ability with this one |
Overcoat | 5 | Immune to damage from Hail and Sandstorm |
Pickpocket | 5 | Contact attacks may steal attacker's item |
Poison Touch | 5 | Poisons on contact |
Prankster | 5 | Status changing moves may go first when used |
Rattled | 5 | Raises speed when hit by Dark, Ghost or Bug move |
Regenerator | 5 | Heals when switching out |
Sand Force | 5 | Ground, steel and rock attacks are more powerful during sandstorm |
Sand Rush | 5 | Speed doubled in Sandstorm |
Sap Sipper | 5 | Immune to Grass moves, boost attack instead |
Sheer Force | 5 | No additional effects from moves, but boosts their power |
Telepathy | 5 | Immune to damage from allies' moves |
Teravolt | 5 | Moves can be used regardless of abilities. |
Toxic Boost | 5 | Attack boosted when poisoned |
Turboblaze | 5 | Moves can be used regardless of abilities. |
Unnerve | 5 | Opponent cannot eat berries |
Victory Star | 5 | Increases accuracy of user and its allies |
Weak Armor | 5 | Defense lowers and speed increases when hit |
Wonder Skin | 5 | Less hits from status moves |
Zen Mode | 5 | Form changes when HP is low |
Abilities first appearing in generation 6
Name | Generation | Description |
---|---|---|
Pokémon | ||
Aerialate | 6 | Normal-type moves become Flying-type moves. |
Aroma Veil | 6 | Protects allies from attacks that limit their move choices. |
Aura Break | 6 | Prevents auras from working |
Bulletproof | 6 | Protects the Pokémon from some ball and bomb moves. |
Cheek Pouch | 6 | Restores HP as well when the Pokémon eats a Berry. |
Competitive | 6 | Boosts the Sp. Atk stat when a stat is lowered. |
Dark Aura | 6 | Powers up each Pokémon's Dark-type moves. |
Fairy Aura | 6 | Powers up each Pokémon's Fairy-type moves. |
Flower Veil | 6 | Prevents lowering of ally Grass-type Pokémon's stats. |
Fur Coat | 6 | Halves damage from physical moves. |
Gale Wings | 6 | Gives priority to Flying-type moves. |
Gooey | 6 | Contact with the Pokémon lowers the attacker's Speed stat. |
Grass Pelt | 6 | Boosts the Defense stat in Grassy Terrain. |
Magician | 6 | The Pokémon steals the held item of a Pokémon it hits with a move. |
Mega Launcher | 6 | Powers up aura and pulse moves. |
Parental Bond | 6 | Parent and child attack together. |
Pixilate | 6 | Normal-type moves become Fairy-type moves. |
Protean | 6 | Changes the Pokémon's type to the type of the move it's using. |
Refrigerate | 6 | Normal-type moves become Ice-type moves. |
Stance Change | 6 | The Pokémon changes form depending on how it battles. |
Strong Jaw | 6 | The Pokémon's strong jaw gives it tremendous biting power. |
Sweet Veil | 6 | Prevents itself and ally Pokémon from falling asleep. |
Symbiosis | 6 | he Pokémon can pass an item to an ally. |
Tough Claws | 6 | Powers up moves that make direct contact. |
Page written by Joeno. Additional contributions by Mulholland.
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COMMENTS
awesome
why is cacophony still here? It was unused in Gen 3, and I thought twas deleted in Gen 4?Post Your Comments