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Magnezone
Holding Choice Specs
Ability: Magnet Pull
Moves: Nature: Modest
Special Attack EV: 252
Speed EV: 84
HP EV: 172

Magnezone\'s raw power is displayed in this set. With a high base 130 Special Attack and Choice Specs, Magnezone can plow through almost all of OU, bar Blissey and Chansey. This set\'s goal is to wallbreak through the opposing team, leaving an opening for a sweeper to clean up. Volt Switch is used to gain momentum throughout the match as well as to switch out when sensing danger. The choice of Hidden Power depends on what your team suffers against. Hidden Power Fire allows Magnezone to KO Steel-types easily, while Hidden Power Ice gives it the ability to hit Dragon-types, as well as Landorus-T and Gliscor, hard. Flash Cannon is Magnezone\'s primary STAB move, providing neutral coverage with no immunities, while Thunderbolt is the secondary STAB move.

Gastrodon
Holding Leftovers
Ability: Storm Drain
Moves: Nature: Relaxed
Defense EV: 252
Special Defense EV: 4
HP EV: 252

This set aims to patch up Gastrodon\'s lackluster Defense stat so that it can take on physical attackers more efficiently. Because of its ability to stop a majority of rain teams in their tracks, defensive Gastrodon fits well on teams that have a weakness to common rain threats such as Starmie, Keldeo, and Thundurus-T. It should be noted that with full investment in Defense, Gastrodon is capable of avoiding the 2HKO from Choice Specs Keldeo\'s Secret Sword, which is quite a feat. It can also avoid the 2HKO from Choice Band Tyranitar\'s Crunch and Garchomp\'s Outrage, and then disposes of them the following turn. Earthquake is the primary Ground-type move of choice for a number of reasons. It deals more consistent damage to the likes of Jirachi, while also keeping the Calm Mind variants from setting up on Gastrodon. Earthquake is also useful for its ability to always 3HKO every variant of Tyranitar, a Pokemon that Gastrodon will commonly be walling. Earth Power is still an option, as it has the advantage of benefiting from Storm Drain\'s Special Attack boost. Scald is a staple on any bulky Water-type, and Gastrodon is no exception. The chance to burn physical attackers such as Kyurem-B and Tyranitar is just too hard to pass up, as it makes Gastrodon much harder to break. Toxic is a very useful utility move to cripple opposing bulky Water-types, such as Jellicent and opposing Gastrodon, that would normally wall Gastrodon with ease, while also keeping sweepers from potentially setting up on it. Ice Beam on the other hand gives Gastrodon much-needed coverage against Dragon-types that it will often go up against, such as Salamence, Dragonite, and Garchomp. Recover is obligatory, because without it, Gastrodon wouldn\'t last very long at all.\r\n

Horsea
Holding Life Orb
Ability: Swift Swim
Moves: Nature: Modest
Attack EV: 196
Defense EV: 36
Special Attack EV: 200
Special Defense EV: 76

In the rain, Horsea reaches up to 32 Speed with a Timid nature, and 30 Speed with Modest. With maximum EV investment and a positive nature, Horsea can reach up to 17 Special Attack, while with a Timid nature, it reaches only 16 Special Attack. Modest is the preferred nature because Horsea needs the extra power to deal with walls such as Ferroseed carrying Eviolite. The first moveslot is the most important. In this slot, Horsea should use Rain Dance; with Rain Dance, Horsea\'s Speed is doubled and Hydro Pump is boosted. The second moveslot should carry Hydro Pump, Horsea\'s strongest attack. With a 120 Base Power STAB move boosted by Rain, Horsea can be very threatening to anything that doesn\'t resist Water-type attacks. Ice Beam is in the third moveslot to hit Pokemon that Hydro Pump can\'t hit neutrally, such as Dragon- and Grass-types. Finally, Hidden Power Grass is recommended to cover Water-type Pokemon that resist both Hydro Pump and Ice Beam. It can also hit Chinchou for super effective damage, which is a big plus as Chinchou is dangerous in the rain. The given EV spread maxes out Horsea\'s Special Attack and Speed while giving one more point to its Defense and Special Defense stats. Life Orb is the best option for an item on the set. It gives Horsea the extra attacking power needed to KO and 2KHO certain threats.

Krookodile
Holding Choice Scarf
Ability: Moxie
Moves: Nature: Jolly
Attack EV: 252
Special Defense EV: 4
Speed EV: 252



Ninetales
Holding Leftovers
Ability: Drought
Moves: Nature: Timid
Defense EV: 120
Speed EV: 136
HP EV: 252

While it might seem strange to use a defensive set on a Fire-type, especially one that isn\'t all that bulk, Ninetales is the MVP of a sun team, as it brings the sun the team relies on. Many sun teams fall flat on their face with another weather in play, so it is imperative for Ninetales to outlast opposing weather inducers. However, opposing weather teams with Dugtrio greatly threaten it. This Ninetales can survive an Earthquake from non-Choice Band Dugtrio, which helps mitigate this worry. Additionally, having a good pivot is always handy, and Ninetales fulfills that role decently. Ninetales can switch into most Grass-, Ice-, Fire-, and Bug-type attacks, as well as Scalds from bulky Water-types. Ninetales still isn\'t that bulky though, so invest sun-boosted Fire-type attacks from the likes of Darmanitan, Victini, and Volcarona will still hurt.\r\n\r\nFlamethrower occupies the first slot as the STAB move of choice, sporting perfect accuracy and decent power in sun. It allows Ninetales to wear down Pokemon with something other than residual damage and prevents it from being Taunt or setup bait. Next, Will-O-Wisp lets Ninetales check a ton of physical attackers, such as Dragonite, by outspeeding and crippling them. It also gives Ninetales a way to beat Dugtrio if you can predict its switch in; although Will-O-Wisp\'s accuracy is not so great, its huge potential reward makes it worth the risk. Sunny Day is completely irreplaceable, as it steals the momentum back from the switch in of an opposing weather inducer; seizing this momentum gives you an immediate advantage and forces your opponent to rethink their game plan. The last slot is a toss-up between two moves. Roar is usually preferred for deterring setup sweepers, especially SubCM Latias, which is a huge threat to most sun teams, and providing yet another way to combat Dugtrio. Toxic is another option that enables Ninetales to cripple opposing Politoed, Tyranitar, and Hippowdon that just love to switch into it. Hypnosis is another risky but rewarding option, particularly if you manage to catch a weather inducer, a menacing threat, or—guess who—Dugtrio. The final option listed is Substitute, and with good reason. It eases worry against Dugtrio, aids in spreading burn, and lets Ninetales use Sunny Day against Tyranitar. Jirachi, Ferrothorn, and Forretress are just a few Pokemon that Ninetales can set up a free Substitute on. All of these moves are excellent; pick the one that is best for your team.

Aerodactyl
Holding Life Orb
Ability: Pressure
Moves: Nature: Hasty
Attack EV: 220
Special Attack EV: 36
Speed EV: 252

This set combines all of Aerodactyl\'s positive traits to maximize its potential. With its high Speed, Aerodactyl can act as a backup revenge killer for offensive teams that cannot afford to have an additional Choice Scarf user. Slower, defensive teams enjoy Aerodactyl because it\'s a non-Choice item revenge killer, and can break down stall that lacks its counters. Aerodactyl\'s Speed is so great that it can even outspeed some Choice Scarf Pokemon, such as Emboar and Braviary. Thanks to its typing, Aerodactyl can switch into them directly, although it must be careful of coverage attacks. Aerodactyl\'s function on an offensive team is to wallbreak and act as a pivot that can switch into Fire-types like Moltres and Entei and outspeed them while threatening to hit them with Stone Edge. This variant of Aerodactyl is self-sufficient, barring its Stealth Rock weakness, because it can take down its own counters with Fire Blast.\r\n\r\nStone Edge is Aerodactyl\'s strongest Rock-type STAB, but it has shaky accuracy. Earthquake is a strong attack with great coverage to hit grounded Fire- or Poison-type Pokemon such as Entei or Drapion without relying on Stone Edge\'s accuracy. Fire Blast is used to take down the Pokemon that could otherwise withstand Aerodactyl\'s attacks, particularly Ferroseed, Tangrowth, and Steelix. Fire Blast 2HKOes the mentioned counters, and with the given EVs always OHKOes Escavalier and Durant. Double-Edge is a great alternative neutral attack that takes advantage of Rock Head and offers a perfectly accurate attack for Aerodactyl. Roost finalizes the set by granting Aerodactyl reliable recovery to mitigate damage upon switching in and Life Orb recoil.


COMMENTS
Gab on Sat Aug 2 21:30:21 2014.
Vote:
3
hi.. it is a lot of text, but looks good

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