PKMN.NET :: Damage Multipliers :: Game Mechanics Other Pages
Game Mechanics Other Pages: Damage Multipliers |
If you're going to be a good trainer, you need to be ready for every situation, and for this, your Pokémon have to have the right moves. Of course, the moves you pick are very important. You need to exploit your opponent's weaknesses and use them to your advantage.

A BAD Entei
Dragon Fang

To your right you will see possibly the worst Entei move set ever created and believe it or not, was actually featured on the official Pokémon Stadium site. As you can see, its moves are very bland. This said, moves that are the same type as the Pokémon using it, does 1.5 times as much damage. So, if Flamethrower usually does 10HP damage (after taking into account your stats and things that are covered in another guide), it will actually do 15HP damage! This may not seem by much, but if you look at this on a larger scale, a 100HP damage Flamethrower coming from a fire type Pokémon will do 150 damage! Wonderful! This is known as STAB, which stands for Same Type Attack Bonus.

This said, it's probably the second worst idea ever to have a Pokémon all with the same type moves (the worst being the purchase of an XBox). What would happen if this Entei came up against a powerful Squirtle? It'd be riding the waves before it could say "Molly I am your father".

There's other things the effect how much damage an attack does. These being held items and weaknesses and resistance.

Damage multiplying items (the types they add extra damage to in brackets)
-Pink Bow (Normal)
-Polkadot Bow (Normal)
-Charcoal (Fire)
-Mystic Water (Water)
-Magnet (Electric)
-Miracle Seed (Grass)
-Nevermeltice (Ice)
-Blackbelt (Fighting)
-Poison Barb (Poison)
-Soft Sand (Ground)
-Sharp Beak (Flying)
-Twistedspoon (Psychic)
-Silverpowder (Bug)
-Hard Stone (Rock)
-Spell Tag (Ghost)
-Dragon Fang (Dragon)
-Metal Coat (Steel)
-Black Glasses (Dark)

The ability to hold items was introduced in the Gold and Silver games, so if your a curious RBY player, you can skip this paragraph. To the left is a list of all the special items, that, if a Pokémon is holding, does an extra 10% damage on top of everything else. If an attack does 100HP damage, it actually does 110! If you ask me, they're not the greatest thing in the world, healing things like leftovers and berries are much more effective.

There's the most important area of damage multipliers I haven't covered yet, weakness and resistance. At the bottom of this page is a table which shows which types are effective against others. That should be fun. Take a look.

What can weakness exploitation do to your Pokémon? Look at it this way, a Nidoking using thunder which usually does 100HP damage against a water Pokémon, will actually do 200HP damage! Even better, if it were Pikachu using the thunder, its damage would be:
100 * 2 * 1.5 (the STAB) = 300HP DAMAGE!
Now do see why this is great? I didn't even take into account the attached items.

This goes even further, just think if you had a level 100 Pikachu with magnet attached, it uses Thunder on a water/flying Gyrados, (of which, both types are weak to electric), that Gyrados' ass will be kicked more than your schools oldest football.

Resistance is like the opposite of weakness. When a Pokémon attacks and you have a resistance, it will only do half as much damage. In fact, some attacks can do absolutely nothing to some types of Pokémon! Electric attacks do NOTHING to ground type, so don't even try. Quagsire is a clever Pokémon, it is water/ground type, meaning that any electric attacks simply bounce off.

One minor thing that I haven't yet mentioned, is some moves have the ability to effect the weather, thus changing the power of some types of moves. For example, Rain Dance powers up water type moves and even Electric moves (Water conducts Electricity). Think of all the fun you can have now.

To end this page of wonder, here is that weakness/resistance table I promised:

Source: PCUK

�Key to coloured cells

�Great! (Best)

�Poor

�Bad (Worst)

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�PKMN Type

3. Water

6. Ice

9. Ground

12. Bug

15. Dragon

1. Normal

4. Electric

7. Fighting

10. Flying

13. Rock

16. Dark

2. Fire

5. Grass

8. Poison

11. Psychic

14. Ghost

17. Steel

Page written by Psythor.

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COMMENTS
TCoZ on Wed 06 Jun 2007 18:30:12 UTC.
Why is there a black line down the middle? Dragon on Dragon - Yowza! But Fire on Fire - Bah.
Philachu the Nanab Master! on Wed 20 Jun 2007 21:32:50 UTC.
Oh yeah, back then they had "Pink Bow" and "Polkadot Bow" rather than Silk Scarf.
Dyexzos the Deoxys on Fri 14 Mar 2008 21:16:49 UTC.
Can I point out that you have not included the effectiveness of types against themselves.
on Fri 22 May 2009 17:48:49 UTC.
nice colour scheme..........
chemical0nova on Mon 05 Nov 2012 05:04:12 UTC.
This table is slightly confusing to understand, I think it could be altered to be read more easily.