First of all, the moves themselves increase or decrease the stats in 'stages' which have a particular multiplier to make a whole number that is your stats. The following table has these multipliers:
Stage | -6 | -5 | -4 | -3 | -2 | -1 | 0 | 1 | 2 | 3 | 4 | 5 | 6 |
Multiplier | 2/8 | 2/7 | 2/6 | 2/5 | 2/4 | 2/3 | 1 | 3/2 | 4/2 | 5/2 | 6/2 | 7/2 | 8/2 |
Well, each one of the stat-boosing moves will raise/decrease a stat by 1 or 2 stages. This can make your Pokémon a lot stronger, or a lot weaker in battle. These are shown by the terms:
- x rose! - 1 stage increase
- x fell! - 1 stage decrease
- x sharply rose! - 2 stage increase
- x harshly fell! - 2 stage decrease
Let's say you have an Infernape with 300 Attack. You get it to use Swords Dance (2 stage Attack increase) so we'll have:
300 * (4/2) = 600 Attack!
You see, using these moves can make your Pokémon a lot stronger. Just here Infernape's Attack rose by 300 in just one move!
But before you start trying to make your Pokémon's stats hit the roof in battle, let's just one thing straight; you can only have a maximum of 6 boosts to one stat. Whether that's three Nasty Plot boosts, six Calm Minds, whatever, you can only have 6 boosts maximum. Vice versa, you can only have your stats reduced by a maximum of six stages, too.
Another thing to remember is what stats are effected by these. The following stats are boosts or reduced by the moves:
- Attack
- Defence
- Special Attack
- Special Defense
- Speed
Some abilities also increase or decrease stats in battle. Most of these need certain effects to be in battle like Sandstorm, Sunny Day, Hail and Rain Dance. Some, like Intimidate, need the Pokémon to just be brought out against another Pokémon. Others need the use of an item, another uses the opponent's stats to calculate its own.
What do Double Team, Sand Attack and the like do then?
Double Team and Sand Attack affect different stats called Evasion and Accuracy. Evasion determines whether your opponent is going to be hit; it's more of a defensive move, whereas Accuracy determines whether you are going to hit your opponent; it's more of an attacking move as it affects the attacks of your Pokémon's base accuracy.
Like the other stats, Evasion and Accuracy go up in stages and yes, 6 maximum for both of them. The following table shows the multipliers for both Accuracy and Evasion:
Stage | -6 | -5 | -4 | -3 | -2 | -1 | 0 | 1 | 2 | 3 | 4 | 5 | 6 |
Multiplier | 9/3 | 8/3 | 7/3 | 6/3 | 5/3 | 4/3 | 1 | 3/4 | 3/5 | 3/6 | 3/7 | 3/8 | 3/9 |
Both Accuracy and Evasion use these multipliers. They do not have separate ones. Evasion can be both increased and decreased by using these kinds of moves but Accuracy, however, can only be lowered. There are no moves yet that allow you to increase your Accuracy, though there are various items and abilities.
So there you have it, a crash course on Stat-up and Stat-down moves. Hope you enjoyed the article; you may now turn off your monitor.
Thanks to CrystalScizor10's current incarnation for this page
Page written by Joeno.
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