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Created by treehugger0123

This is the team that I have put together for wi-fi. Just so you know, my wi-fi router is acting up so dont ask me to battle, when I am ready to battle, I will let it be known. My strategy: exploit the foe's type match-up weaknesses.
Spirit the Medicham
Holding Salac Berry
Ability: Pure Power
Moves: Nature: Jolly
Attack EV: 252
Defense EV: 6
Speed EV: 252

This pokemon will be the first to go out as it can counter the most types. (tropic is accually tied w/ spirit in that respect, but spirit doesnt have a 4x weakness, unlike tropic) Foresight is there to remove a spiritomb's/sableye's immunity to fighting type moves. Which leaves their dark type half vulnerable. Drain punch is there for STAB and as a recovery move. Confusion is also there for STAB and to confuse the foe. Rock slide is there to get rid of any flying types, which are most likely to be sent out aganst spirit. For those of you wondering, I got foresight as an egg move.

X-Ray the Luxray
Holding Leftovers
Ability: Intimidate
Moves: Nature: Bold
Special Attack EV: 252
Speed EV: 6
HP EV: 252

X-ray is the more strategic of the team. First, I poison my foe w/ toxic. then, while its being weakened, I use charge a few times. Then, I hit the foe /w a STABed charge beam. Ice fang (egg move) is there to counter ground types

Kibble the Garchomp
Holding Yache Berry
Ability: Sand Veil
Moves: Nature: Jolly
Attack EV: 252
Speed EV: 252
HP EV: 6

The main power house of my team. After using swords dance a few times, its attacks can 2HKO if not OHKO. Dragon claw and earthquake are there for STAB. Stone edge is there to counter any ice types that may be sent out.

Quick Fire the Rapidash
Holding Wide Lens
Ability: Flash Fire
Moves: Nature: Adamant
Attack EV: 129
Defense EV: 252
Speed EV: 129

The risk taker of the team. Flare blitz is there for stab, and the recoil is minimised by the high amount of defence evs. Iron tail is there to get rid of any rock types sent out. Poison jab is there for the slight poisoning chance. Stomp is there for its chance of flinching.

Tropic the Tropius
Holding Quick Claw
Ability: Chlorophyll
Moves: Nature: Modest
Defense EV: 252
Special Attack EV: 98
Speed EV: 160

Not mutch to say about this pokemon. Energy ball is there for STAB and roost is there as a recovery move. Air slash it there for STAB and its high critical hit ratio. Earthquake is there to defeat any fire types as well as any dual rock/steel types.

Frostbite the Weavile
Holding Expert Belt
Ability: Pressure
Moves: Nature: Jolly
Attack EV: 252
Speed EV: 218
HP EV: 40

My second physical sweeper. Swords dance serves the same purpose on frostbite as it does on kibble. Ice shard provides STAB as well as being a top priority move. Night slash also provides STAB. And its high critical hit ratio is a nice bonus. Brick break is there to counter rock types.


COMMENTS
treehugger0123 on Sun Mar 29 18:53:49 2009.
There you have it. If you have any suggestions go ahead and tell me but try to be nice about it.
mmpowpow on Sun Apr 26 03:41:24 2009.
Vote:
3
I like Weavile and Tropius. Medicham? Ehh... First off, Medicham needs to get rid of Foresight and Confusion. I know that Foresight is for the duo of Dark/Ghost, but those two fall to nearly every powerful attack. Instead of Confusion, I'd go with Psycho Cut, and an elemantal punch for Foresight. Overall, a decent team.

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