Squad of 5th gen-ness
Created by Catstorm
~~ FIRST :D ~~ It is an experimental team for the 5th gen :P
Holding Figy Berry
Ability: Mold Breaker
Moves: Nature: Adamant
Attack EV: 252
Speed EV: 252
HP EV: 4
Attack IV: 31
Defense IV: 31
Special Attack IV: 31
Special Defense IV: 31
Speed IV: 31
HP IV: 31
I dunno, super powerful attacker that destroys all. See how I covered all its weaknesses :P
Holding Sitrus Berry
Ability: Gluttony
Moves: Nature: Modest
Special Attack EV: 252
Special Defense EV: 252
HP EV: 4
Attack IV: 31
Defense IV: 31
Special Attack IV: 31
Special Defense IV: 31
Speed IV: 31
HP IV: 31
Rawr. Substitute + Sunny Day prep + destroy w/ Solarbeam and Flamethrower.
Holding Mind Plate
Ability: Overcoat
Moves: Nature: Bold
Defense EV: 252
Special Defense EV: 252
HP EV: 4
Attack IV: 31
Defense IV: 31
Special Attack IV: 31
Special Defense IV: 31
Speed IV: 31
HP IV: 31
Can be a tank AND a destruction machine, thanks to Wonder Room. Night shade has 100 base when WR isn't activated.
Holding Choice Band
Ability: Defiant
Moves: Nature: Adamant
Attack EV: 252
Speed EV: 252
HP EV: 4
Attack IV: 31
Defense IV: 31
Special Attack IV: 31
Special Defense IV: 31
Speed IV: 31
HP IV: 31
Serious business.
Holding Life Orb
Ability: Torrent
Moves: Nature: Modest
Special Attack EV: 252
Speed EV: 252
HP EV: 4
Attack IV: 31
Defense IV: 31
Special Attack IV: 31
Special Defense IV: 31
Speed IV: 31
HP IV: 31
SPATK sweeper.
Holding Life Orb
Ability: Defeatist
Moves: Nature: Adamant
Attack EV: 252
Special Defense EV: 4
Speed EV: 252
Attack IV: 31
Defense IV: 31
Special Attack IV: 31
Special Defense IV: 31
Speed IV: 31
HP IV: 31
physical sweeper with sandstorm. head smash gets a major boost here.
COMMENTS
If this team is for in-game, then ok. If you take it competitively, then you may want to switch things up (add a wall, annoyer, healer, etc.)
1)Lolwut- I would recommend changing the item to either a Lum or Persim berry to counter-act Outrage's confusion effect.
2) Devourer- a Sub-Beam set probably wouldn't work well on this guy. It's too slow, too frail, and has too many weaknesses to set up effectively, methinks. You may be better going with a more physical Claw Sharpen/ Purgatory/ Sucker Punch combo. (Sharpen to increase Purg.'s ACC, rather than its power)
3) Jelly- I don't see the use of this set. Wonder Room would make too much of a difference, since it's Def and SpD are going to be similar and you don't have any stat boosters to abuse on it. Thunder isn't the best for accuracy. Also, why use a Mind Plate if you have no Psychic attacks. Rest + Chesto may work better.... or change to a Substitute user (unlike Devourer, this thing has bulk).
4) SRS- Night Slash or Sucker Punch would work better on this guy. Iron Defense is good in principle, but it'll still get destroyed by Mach Punch, any other Fighting attack, or Special Attack. Iron Head's a good move, but it doesn't go super effective agianst too many types.
5)rawr- Just not too crazy about Swagger. I guess go with it if you feel lucky. Otherwise get ride of it; Aqua Jet may be better in order to get a hit on something.
6) Pteryx- I'm not crazy about putting Life Orb and Head Smash on this thing. It will destroy things with that combo, but maybe for about a turn or two before its ability comes into play. Leftovers may work better for this to keep its health up. Also, consider getting Wish support for this guy. This is irrelevant. The metagame determines what is effective and what is not, and as of now, there is no metagame.
A side note: Choice Band with Swords Dance is a bad idea. Might want to think a little more.
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After actually testing out a Kirikizan, Iron Head IS a good move indeed. I'd recommend switching out the other moves (IH + Stone Edge gets walled by Swampert, for example), but I retract my Iron Head critique. lol guys i really just did this to be first
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