5th Gen. Sim Team
Created by RedFox
Here's my team that I've been using on an online simulator. It's had some moderate success thus far.
Holding Big Root
Ability: Regenerator
Moves: Nature: Jolly
Attack EV: 252
Speed EV: 252
HP EV: 6
Fake Out lead. Meant to get a flinch on the opponent and then either set up with Bulk Up or switch out. Payback is mainly for the ghosts, who Kojondo can't hit normally (U-Turn also does nothing against them). Big Root is here just for Drain Punch.
Holding Leftovers
Ability: Mummy
Moves: Nature: Bold
Defense EV: 252
Special Attack EV: 128
Special Defense EV: 130
Mainly a status inducer/ defensive wall. It's great against physical sweepers using Will-O-Wisp to cut their attack. Mummy can also come into play and screw up Guts Heracross, No Guard Machamp, Technician Scizor, etc. Not included in the movelist was 'Evil Eye', which plays into the status inducing moves (STAB Base 100 after poison/ burn).
Holding Expert Belt
Ability: Defiant
Moves: Nature: Adamant
Attack EV: 252
Speed EV: 252
HP EV: 6
Pure attacker. Not much else to say about him, except to say that Ankle Sweep is here for coverage and to slow any pokemon down that may be faster.
Holding Black Sludge
Ability: Effect Spore
Moves: Nature: Calm
Special Attack EV: 128
Special Defense EV: 252
HP EV: 130
Used as a half annoyer/ half special defender. Toxic/ Venom Shock make a decent combo (and is a good defense against Toxic Heal Gliscor/ Breloom). Grass Knot is for the bulky ground pokemon. Spore is used to either catch a pokemon on the switch or to set up the next pokemon.
Holding Power Herb
Ability: Flame Body
Moves: Nature: Modest
Special Attack EV: 252
Speed EV: 252
HP EV: 6
Pure Special sweeper. Butterfly Dance once or twice and this Firefly's ready to take out most pokemon. Fire Dance is there for a chance at an even higher SpA. The SolarBeam/ Power Herb combo is the weird part of this pokemon that nobody sees coming. Most people throw a Water pokemon in front of this guy (Swampert/ Vaporeon), so that's for them... without the delay.
Holding Air Balloon
Ability: Static
Moves: Nature: Calm
Special Attack EV: 128
Special Defense EV: 130
HP EV: 252
Pure annoyer. Attract is surprisingly effective, being as how most pokemon in battle are male. Add in TWave and the opponent has lost 1/4 speed and has a 5/8 chance of not attacking. If a ground pokemon is used, then Boiling Water gets at least neutral damage and has the chance to burn. Earth Power is just for STAB. The balloon is there to catch unaware foes who want to hit Maggyo with a super effective EQ....and for lolz. This pokemon is the #1 cause for 'RageQuitting' in my matches somehow.
COMMENTS
Since this is for an online simulator, all IVs are 31.
Vote:
4
4
I'd use U-Turn over Bulk Up, since there are things that do Bulk Up better, and being a lead, it likely won't last long enough to utilize Bulk Up very much.
Looks good, watch for Taunt users as usual.
I actually don't understand why anyone uses this. It's the biggest Roobushin setup bait ever to exist. Crappy offensive typing combined with crappy defensive typing (4x weak to Fighting really doesn't help it at all, nor the Fire weak) means there are much better options.
Never used this before, but the set looks decent enough. Limited coverage, watch for Steel types, especially Nattorei.
I'd bring Blaziken in on this and Stone Edge it. So watch out for that. You could try Hurricane > Solarbeam, and use Life Orb or Leftovers. A bit off-putting with the accuracy, but it'll take out Fighting types, and Blaziken is a pretty big threat to your team as it stands. You could also try Morning Sun, since SRock really screws this bug over, but finding time for it might be difficult.
I don't even... if you say it works, I'll believe you, but I can see a million ways for this thing to be useless and dead in 1-2 turns.
Overall, the team looks solid. I'd try switching Maggyo out for Porygon2, though, since that's always a consitant great wall that can do something, whereas it appears that Maggyo can sometimes be annoying, and sometimes be completely dead weight.
Vote:
4
4
1) Kojondo- I'll consider using U-Turn over Bulk Up and just have a straight-attacking lead. Some pokemon will still give problems, however (Skarmory).
2) Desukan- Yeah, Taunt is annoying, but at least Evil Eye still hit most things (other than Normals).
3) Kirikizan- This guy's definitely a glass cannon and the weak point of my team. I'll probably switch him out for something after not too long... or just make a new team.
4)Morobareru- Yeah, I do know what you mean about the type coverage. Then again, it's not really meant for sweeping, but rather for a Spore and switch. I may take out Venom Shock for HP (Ground or Fire) to deal with Steel types.
5) Urugamosu- It's been great for me and I'm still seeing mostly Water counters for the bug, so I'm reluctant to change the set. Blaziken (after only one BD) is usually only a 2HKO with Flame Dance... and I haven't seen too many people throw Stone Edge on 'Ken, either. Stealth Rock is the one thing that REALLY counters this bug.
6) Maggyo- Trust me, it does work. It's basically the new Dunsparce, with slightly better defenses. It's got some bulk to it and can actually take a good few hits to take down.
@Tigerlarry1- I've sent you the link to the sim. As I posted in the PM, I'm pretty sure there's an anti-ad clause for the site.
Thanks again for the comments/ critiques! Just a few notes. Blaziken should always run Stone Edge, as the main things that resist it's STABs are usually weak or neutral to Rock.
Saying Maggyo works and then comparing it to Dunsparce didn't help your argument much at all, have you seen Dunsparce? xD
Scizor and Roobushin are immediate ideas for replacing Kirikizan.
Vote:
5
5
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