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Created by warubiaru+castform
the pokemon on tis team r my favorite animals in real life
Holding Kings Rock
Ability: Sand Stream
Moves: Nature: Brave
named after the hippopotamus in homasassa springs wildlife spark in florida, his name is Lu
Holding Life Orb
Ability: Keen Eye
Moves: Nature: Gentle
one of the ferrets i wanted to take home from petco!
Holding Sitrus Berry
Ability: Hydration
Moves: Nature: Jolly
stop clubbing seals!!!!!!
Holding Expert Belt
Ability: Swift Swim
Moves: Nature: Naughty
sea weasles are always welcome!
Holding Quick Claw
Ability: Solid Rock
Moves: Nature: Relaxed
FIREY CAMEL!!!!!!!!!
Holding Dark Gem
Ability: Pressure
Moves: Nature: Adamant
ice weasel!
COMMENTS
Alright, comment time. :)
1) These may be your favorites, but these guys don't seem to mesh well together defensively. You have 3 weak to Fighting (one x4 week) and 3 to Grass. meh
2) You're setting these up as 6 sweepers with no walls/ annoyers/ status users/ etc. This could work for in-game, but not on-line.
3) Movesets:
A) Hippowdon- Bulk Up isn't a bad choice. Earthquake is great. Dig is a horrible move (allows for a free switch). Crunch is ok. Ice Fang, Slack Off, Stockpile, Stealth Rock, and Stone Edge are all other possibilities. Also, Sand Stream kind of destroys the rest of your team (save Camerupt). You have other moves, but they eat up move slots. Brave nature is ok with a slow attacker.
B) Furret- Return and U-Turn are great here. TBolt is not a good move, due to Furret's horrible Special Attack. Protect is not a bad move (especially for scouting). A Trick with a Choice Scarf may be better here, though. Sucker Punch is also another move to consider. Gentle nature takes away from an already bad defense, so that may not be advisable.
C) Dewgong- Hydration + Rain Dance = good. Ice Beam would be good if your nature didn't take away from Special Attack. Body Slam is ok (para-hax), but it won't do too well with Dewgong's sub-par attack.
D) Floatzel- Nature: you want either Adamant or Jolly on this thing. Double Team is a banned move, so take that out. Toxic is better used on a bulkier pokemon (Floatzel has horrible defenses). Ice Punch > Ice Fang (if you can get it). Bulk Up and Brick Break/ Crunch may be what you want to use for the other moves. Get this guy in rain and he'll fly. (I'm a Floatzel fan, as well). :)
E) Camerupt- Eruption would be better is Camerupt wasn't so slow. Also, Sunny Day would help more if it helped any other teammate (take it out otherwise). Yawn is a tricky move, but is kind of smart (forces a switch). Rock Slide is fine. Camerupt may want Eartquake (pure physical) or Earth Power (mixed/ special attack).
F) Weavile- I'm not liking this set at all. First of all, you have an Adamant Weavile, which is great. However, you're trying to set it up as a Special attacker, which is bad with that nature and Weavile's horrible special attack. Again, take out Double Team (illegal online). Substitute is alright. For attacking moves, you'll want Night Slash and then a combo of Ice Punch, Ice Shard, Brick Break, Aerial Ace, Low Kick, or maybe Focus Punch (with Sub). This guy wants to attack physically. A favorites team is always something I can get behind. More to the point on how to set these up, to take the pressure of choosing:
Hippowdon@ Leftovers
{Sand Stream}
Impish nature (+Defense, -Sp. Attack)
EVs: 252 HP/ 252 Defense/ 6 Attack
-Stealth Rock
-Earthquake
-Roar/Ice Fang
-Slack Off
SRock helps wear the opposing team down,as does the sand summoned by Hippowdon. EQ is STAB, Slack Off keeps you alive. Roar is used for racking up more SRock damage, as well as stopping physical attackers from setting up, but Ice Fang is good to predict Dragons that want to switch in (Latios, Dragonite, Hydreigon, all immune to EQ). Note, however, that if you don't hit them with Ice Fang as they switch in, Hippowdon is likely to be beaten by them.
Furret@ Choice Band
{Frisk/Keen Eye}
Jolly nature
EVs: 252 Speed/ 252 Attack/ 6 HP
Double-Edge
U-Turn
Brick Break
Trick
Understanding that this is a favorites team, but wow, Furret really is awful. This is the best use you'll get out of it. Double-Edge is STAB, and with Furret's stats, it's not going to be alive long enough to care about the recoil anyway, U-Turn allows for scouting, Brick Break hits Steel and Rock types that wall you. Trick allows you to potentially ruin a defensive Pokemon before you die. This Furret set is walled to death by Ghosts, so feel free to replace Brick Break with Shadow Claw if that becomes a problem, but then you're walled by Steel types again, which I feel are more important to hit. Frisk comes from DW, and is the best ability Furret has, but if you can't get it, go with Keen Eye, since Run Away is pointless.
Dewgong@ Damp Rock
{Hydration}
Calm nature (+Sp. Defense, -Attack)
EVs: 252 HP/ 252 Sp. Defense/ 6 Speed
Rain Dance
Rest
Surf
Ice Beam
This is mostly to just setup Rain Dance for Floatzel, tbh. Dewgong is a very average Pokemon. Watch out for SRock and opposing weather.
Floatzel@ Life Orb
{Swift Swim}
Adamant nature (+Attack, -Sp. Attack)
EVs: 252 Attack/ 252 Speed/ 6 HP
Waterfall
Ice Punch
Brick Break/Crunch
Bulk Up
In the Rain, Floatzel will have unmatched Speed, double-STAB on Waterfall, and extra power backed by Life Orb. One Bulk Up will give Floatzel the power it needs to sweep through the opponent's team. Waterfall gets STAB and is backed by Rain, Ice Punch is necessary for coverage. Brick Break is recommended to stop Ferrothorn from laughing you away, Crunch is there if you need to hit Jellicent.
Camerupt@ Normal Gem
{Solid Rock}
Brave nature (+Attack, -Speed)
EVs: 252 Attack/ 252 HP/ 6 Sp. Attack
Explosion
Toxic
Earthquake
Yawn
Camerupt has no place on a team so focused on a Rain sweep, and you already have Hippowdon for SRock, so really, Camerupt doesn't have anything to do but Explode. Yawn if the opponent is a Ghost/Rock/Steel, then Explode as they switch out and hope to bring something down with you. EQ is STAB, Toxic for Bulky Waters or something, but they're going to OHKO you anyway... I guess if you want to Poison Jellicent on the switch, that's what Toxic can do.
Weavile@ Life Orb
{Pressure}
Jolly nature (+Speed, -Sp. Attack)
EVs: 252 Speed/ 252 Attack/ 6 Sp. Defense
Ice Punch
Night Slash
Low Kick
Ice Shard/Pursuit
Standard Weavile, though Weavile itself is far from standard. Ice Punch and Night Slash are STAB, with Low Kick bringing down TTar and Steel Pokemon. Ice Shard can pick off weakened Pokemon, as well as kill a rampaging Dragon. Pursuit, on the other hand, can trap-kill Psychic Pokemon.
Honestly, these six don't work that well together, but I'd say that's the best chance they have. Not rating this because it's a favorites team, and is clearly not built to actually compete in the standard metagame.
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